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Despite this strange combination, we’re seeing more and more games fuse the two together. Somehow mixing the careful planning of a card game with the purposeful chaos of the roguelike is working. Yet, we’re seeing a whole new wave of games that fuses the two together that are incredibly popular and receiving rave reviews. The two don’t really seem like ideal bedfellows. While there is variance to take into account, your aim as the person building the deck is to make that variance as low as possible, with the aim of always being able to carry out a specific game plan. They’re fun because they’re chaotic, and because rather than acquiring better abilities, most of your progress in one will be due to your own skill level increasing.Ĭard games, on the other hand, are more defined by the careful precision you put into building the deck itself. Roguelikes are defined by their repetition, their use of procedural generation, and often the need to make the most of whatever you’re given. Not the kind that you might remember from mythological days of the 1990s (I feel so old making this joke), but instead, new takes that are inspired by classic games like Magic: the Gathering. This isn’t the only genre to see a resurgence though, we’re also being flooded with new card games. Well, a benign parasite assuming you don’t mind being killed and brought back to life a lot. Maybe it would be more apt to compare them to migrating birds, or perhaps a roving horde of cats, either way, you will often find similar games releasing at similar times.Īt the moment, we’re going through something of a renaissance of the roguelike genre, one which – despite so few people remembering the original game – has taken over much of the industry, like a very friendly parasite.
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Things aren’t quite cyclical – not yet at least – but they unquestionably come around in groups. Trends will always wax and wane in gaming, whether they be something as old-school as the character platformer, or something more modern like a battle royale game.
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